Landing is built using Slots.
// Propsinterface Props extends Pick<DefaultProps, 'as' | 'id' | 'className'> {/** Defaults to 0 max(5vw, 2rem);*/gap?: string;/** Array of SlotItemProps */portrait: Array<SlotItemProps>;/** Array of SlotItemProps */landscape: Array<SlotItemProps>;/** 🚨 Divisions across X axis */x: number;/** 🚨 Divisions across Y axis */y: number;/** Assign min height to each slot item */minY?: string;/** debug */debug?: boolean;}// Data driven itemstype DictNumber = Record<number, number>;export interface SlotItemProps extends Partial<ActionItem> {/** grid-template-columns [start,end]*/x: DictNumber;/** grid-template-rows [start,end]*/y: DictNumber;as?: 'div' | 'article' | 'aside';/** grid content alignment , defaults to stretch */placement?: 'end' | 'start' | 'stretch' | 'center';}
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Works for card content too.
I'm a Slots component in disguise.
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// Demo Cardexport default function SlotCard() {const slotsPortrait: Array<SlotItemProps> = [{id: '0',label: '',children: <Artwork />,x: [1, 7],y: [1, 4],},{id: '3',label: '',children: <Content />,x: [1, 7],y: [4, 6],},{id: '4',label: '',children: <ButtonAccent className="stretch-width-recursive unset-height">Main Action</ButtonAccent>,placement: 'end',x: [1, 7],y: [6, 7],},];const slotsLandscape: Array<SlotItemProps> = [{id: '1',label: '',children: <Artwork />,x: [1, 4],y: [1, 7],},{id: '2',label: '',children: <Content />,x: [4, 7],y: [1, 6],},{id: '4',label: '',children: <ButtonAccent className="stretch-width-recursive unset-height">Main Action</ButtonAccent>,placement: 'end',x: [4, 7],y: [6, 7],},];return <Slots portrait={slotsPortrait} landscape={slotsLandscape} x={6} y={6} gap="1em" />;}
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